Rules and Regulations

All participants have to read and abide by the following rules and regulations.

  1. All participating teams will submit their story ideas via the online form, along with all required information as requested on the website.
  2. Story ideas submitted should be original, creative and entertaining. They must clearly and strongly convey the theme of the competition. Participating students shall not copy or reproduce materials belonging to other persons (including from websites, publications etc.) without permission. Such actions may be unlawful and may result in legal sanctions. Students must obtain express written permission from the copyright owners if any copyrighted materials are to be used (including reproduced, adapted, published etc.), and this fact should be notified to the Organisers.
  3. Each school is required to register one teacher-in-charge, without which entries from the school will be disqualified. The teacher-in-charge will be the key point of contact between the Organisers, the team(s), and the school; and should ensure that all participating students are aware of, understand and agree with the rules and regulations of the competition.
  4. All participants will receive updates and notifications of future N.E.mation! events, and any other message relating to National Education. These updates, notifications and messages will be sent to the participants’ e-mail accounts, addresses and/or mobile numbers that were provided during registration. Participants who wish to may choose to unsubscribe from the mailing list by informing the Organisers.
  5. The Organisers reserve the right to disqualify any team or participant for failure to abide by the rules and regulations for the competition, or for submitting false, inaccurate or incomplete information, or for any other reasonable cause, without first informing the participant or team and without being liable in any way whatsoever for any loss, expense, cost or damages suffered or incurred resulting from such disqualification, or in any way suffered or incurred in connection with the competition.
  6. Should any dispute arise in connection with the competition, or with the interpretation or implementation of these rules and regulations, the decision of The Organisers will be final.

Animation and Production

  1. At all times, the teams must ensure that the materials and visuals used in their clips are not copied or reproduced from materials belonging to other persons (including from websites, publications, etc.). Such actions may be unlawful and may result in legal sanctions. Students must obtain express written permission from the copyright owners if any copyrighted materials are to be used (including reproduced, adapted, published etc.), and this fact should be notified to the Organisers.
  2. From the story submissions received, 100 entries will be shortlisted to undergo a one-day training workshop on 12 September 2015. These 100 teams will then present their story ideas to judges on 14 September 2015. Out of the 100 entries, 40 teams will be selected to enter the next round. These 40 selected teams will undergo a further selection and animation training during their 1 week September school holidays. After this process, only the top 10 teams selected will be invited to go on to produce an original animated clip, 1 minute in duration, based on their story ideas during their year-end school holidays.
  3. Each of the 40 shortlisted teams will be assigned an animation coach who will monitor, mentor and consult with them after these teams have been identified.
  4. It is compulsory for all shortlisted teams to attend the prescribed animation training workshops during their September and year-end school holidays. Attendance is mandatory; reasons for absence deemed unsatisfactory by the Organisers may lead to the disqualification of the member or entire team. It should be understood by each team member that they must be present for the entire duration of the competition.
  5. For the original animated clips produced by the top 10 finalist teams, further enhancements to the ‘raw’ clips will be made by relevant professionals, hence:
    1. The production duration has been specified to be appropriate for the purposes of the competition.
    2. The software of choice has been deemed to be appropriate for the purposes of the competition.
    3. Students are not required to spend their production time on post-production activities such as video effects or audio engineering.
  6. Each team will plan, with their animation coach, the final visual and audio treatments envisioned for their animated clip; these plans will then be executed by The Organisers. This is to ensure the final output quality necessary for television broadcast.
  7. The animation techniques of choice for the competition are:
    1. Stop-motion animation
    2. Digital 2D animation
  8. The animation coach for each team will advise participating students on the most appropriate animation technique, based upon the team’s content and story ideas.
  9. All pre-production and production work on the animated clip shall be performed within the facilities and schedules designated by The Organisers, where the progress of all teams can be monitored and mentorship can be provided.
  10. Teachers-in-charge are not allowed to participate in the production phase of the students’ animated clips.
  11. All teams are to create their animated clips using only the software and techniques specified by the Organisers for the competition.
  12. All pre-production and production work on the animated clips shall be performed within the facilities and schedules designated by the Organisers, where the progress of all teams can be monitored and mentorship of the teams can be provided.
  13. The hardware and software of choice for the competition are:
    1. Computers
    2. Canon Digital Camera (stop-motion animation)
    3. WACOM digital tablet (2D digital animation)
    4. AniMaker (stop-motion animation)
    5. Toon Boom Studio (2D digital animation).
  14. The software will be provided by The Organisers. The use of illegitimate/pirated software at any juncture of the competition is strictly prohibited, and provide grounds for the disqualification of the entire team.
  15. The stories, clips or other materials submitted by the participants (storyline, animation clips e.t.c.) and the finalised animation clips (collectively “the materials”), may be used by the Organisers in connection with National Education or other national or public purposes, As such the participants agree to their reproduction, publication, adaptation, public performance, public communication, or use by the Government and the Organisers for such purposes, and where necessary, the participants shall obtain all necessary licences and permissions from any third party to allow such reproduction, publication, adaptation, public performance, public communication or use.